> For the complete documentation index, see [llms.txt](https://flashminer.gitbook.io/flashminer/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://flashminer.gitbook.io/flashminer/gamefi/mining-room/energy.md).

# Energy

#### Utility:

Energy is needed to fight in the [**battle**](broken://pages/vSDWA8dXCLFARUf44z4I) mode. The stronger the [**enemy**](broken://pages/zOmNbE6qq6BRoEGdBBXG) is, the more energy is needed to fight him. Like [**electricity**](broken://pages/v4XtKZkvX6SUZmvnKBcE)**,**  it adds durability to the game. Effectively paying your energy points is done in <mark style="color:orange;">**GGW**</mark> tokens and allows the [**token to circulate**](broken://pages/6GzIxAEjJKoG6VmPLxg3).

For example: In [**tier 4**](broken://pages/vSDWA8dXCLFARUf44z4I) the most powerful enemy requires 36 energy points per fight.

#### How it works:

You have a maximum of 250 energy points per [**mining room**](broken://pages/a5neajniXUUpiD10M20O). You can choose how much energy you want to fuel. You have to be strategic. How fast you'll spend your energy points depends on the [**tier**](broken://pages/vSDWA8dXCLFARUf44z4I) you're fighting in.

{% hint style="info" %}
1 Energy is equivalent to 1 BUSD.
{% endhint %}

![](https://3876355108-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FvkS4mBnbZtLcAtICcvq3%2Fuploads%2FqzwYVBUEMy5UfLYhfn8K%2Fimage.png?alt=media\&token=c7efe7b8-b4ba-4541-92ee-720cfffe2114)
